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immobilize    音标拼音: [ɪm'obəl,ɑɪz]
vt. 使不动,使固定,使不能移动

使不动,使固定,使不能移动

immobilize
v 1: hold as reserve or withdraw from circulation; of capital
[synonym: {immobilize}, {immobilise}]
2: to hold fast or prevent from moving; "The child was pinned
under the fallen tree" [synonym: {trap}, {pin}, {immobilize},
{immobilise}]
3: make defenseless [synonym: {immobilize}, {immobilise}]
4: convert (assets) into fixed capital [synonym: {immobilize},
{immobilise}]
5: prohibit the conversion or use of (assets); "Blocked funds";
"Freeze the assets of this hostile government" [synonym:
{freeze}, {block}, {immobilize}, {immobilise}] [ant: {free},
{release}, {unblock}, {unfreeze}]
6: cause to be unable to move; "The sudden storm immobilized the
traffic" [synonym: {immobilize}, {immobilise}]

Immobilize \Im*mob"i*lize\, v. t. [Pref. im- in mobilize; cf.
f. immobiliser.]
To make immovable; in surgery, to make immovable (a naturally
mobile part, as a joint) by the use of splints, or stiffened
bandages.
[1913 Webster]


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  • Immobilize - Player vs. Player - Guild Wars 2 Forums
    Immobilize on ranger (esp druid) is so strong that you have to add every anti soft cc source you can get to be able to fight back This is the opposite of build diversity You can literally just play one specialized build to be able to deal with it An immob ranger in the opposing team forces me into 2 specific traitlines and 2 specific sigils
  • Troubadour sword #3 - Mesmer - Guild Wars 2 Forums
    At this point just make Blade Leap baseline and delete Illusionary Leap They clearly have moved on and far away from core Mesmer's clone gameplay, and the self-leap will be infinitely more useful than Illusion Leap's immobilize has ever been useful in its entire existence At least then it'll become like Necro's Sword 3, being valued for its mobility
  • Immobilize stacks and druid trait Blood Moon behavior
    druid "Blood Moon" trait (inflict bleeding when u immobilize enemies) has 8 seconds of internal cooldown will using (20sec CD)"Glyph of alignment" 1stack of immobilize and some bleeding (3stacks for 16 seconds) be more condi dps (or) activating (30sec CD)"Signet of wild" 4stack of immobilize in
  • 20 second immobilize - Player vs. Player - Guild Wars 2 Forums
    The majority of immobilize happened after the ranger entered downstate Ranger downstate, by itself, may already be the best in the game and then you add this on top of it? TIL about the minion immobilize duration too, thanks Does this mean we're now only 6 seconds apart in our disagreement about immobilize duration in the video?
  • Please Change Ranger Immobilize Skills! - Guild Wars 2 Forums
    The only problem I see with immobilize is the bug that allows turning around while immobilized Player skills will make them turn to face the target while immobilized if they were not moving when they were immobilized, making immobilize pointless to secure a flanking or rear attack With NPCs is even worse, as their skills always make them turn to face you while immobilized regardless on
  • Jacaranda is broken - Ranger - Guild Wars 2 Forums
    Jacaranda is the "supportive" type of pet with a 9s total duration immobilize on 16s cd, 5k dmg ability on 10s cd (which is not hard to land considering the amount of immobilize it can spam), 828 dmg on autoattack, and if it wasn't enough the pet can self heal for 5k, clear 2 conditions and get re
  • Is immobilize a soft or hard cc? - Guild Wars 2 Forums
    Some conditions will deal damage to enemy Defiance bar without being considered a disabling mechanic (particularly for purposes of various traits, as well as Stability) Some players refer to these conditions as "soft CC" Immobile — Unable to move or rotate
  • Remove immobilize and or burning from pvp - Guild Wars 2 Forums
    Remove immobilize and or burning from pvp 89 members have voted 1 Nobody likes burning nor immobilize and they contribute to unfun Remove Burning 3 Remove Immobilize
  • The CC Immobilize spam needs to stop. - Guild Wars 2 Forums
    Kneel, spam #2 rifle from 1500range Immobilize lock 100% to 0%, wasting all their lifelforce in futile attempt to prolong their ultimate agony Sand portal to me in attempts to close the gap and be within range? I’ll copy your dance move with a retreat withdrawal and repeat A scourge within range is a deathtrap





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