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whist    
int. 嘘!,肃静!
a. 无声的,安静的
n. 扑克牌游戏的一种

whist
n 1: a card game for four players who form two partnerships; a
pack of 52 cards is dealt and each side scores one point
for each trick it takes in excess of six [synonym: {whist},
{long whist}, {short whist}]

Whist \Whist\, v. t. [From {Whist}, interj.]
To hush or silence. [Obs.] --Spenser.
[1913 Webster]


Whist \Whist\, v. i.
To be or become silent or still; to be hushed or mute. [R.]
--Surrey.
[1913 Webster]


Whist \Whist\, a. [Properly p. p. of whist, v.]
Not speaking; not making a noise; silent; mute; still; quiet.
"So whist and dead a silence." --Sir J. Harrington.
[1913 Webster]

The winds, with wonder whist,
Smoothly the waters kissed. --Milton.
[1913 Webster]

Note: This adjective generally follows its noun, or is used
predicatively.
[1913 Webster]


Whist \Whist\, interj. [Cf. G. st! pst! bst! ???. Cf. {Hist}.]
Be silent; be still; hush; silence.
[1913 Webster]


Whist \Whist\, n. [From {Whist}, interj.]
A certain game at cards; -- so called because it requires
silence and close attention. It is played by four persons
(those who sit opposite each other being partners) with a
complete pack of fifty-two cards. Each player has thirteen
cards, and when these are played out, the hand is finished,
and the cards are again shuffled and distributed.
[1913 Webster]

Note: Points are scored for the tricks taken in excess of
six, and for the honors held. In long whist, now seldom
played, ten points make the game; in short whist, now
usually played in England, five points make the game.
In American whist, so-called, honors are not counted,
and seven points by tricks make the game.
[1913 Webster]

{Bridge whist}. See {Bridge}, n., above.

{Duplicate whist}, a form of whist in playing which the hands
are preserved as dealt and played again by other players,
as when each side holds in the second round the cards
played by the opposing side in the first round.

{Solo whist}. See {Solo whist}, above.
[Webster 1913 Suppl.]


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  • Whist | Board Game | BoardGameGeek
    Whist is a trick taking standard deck playing card game that was played widely in the 18th and 19th centuries and is often mentioned in literature from that time period The most basic version of the game features fixed partnerships with no bidding The game uses a single deck, and follows the basic mechanics of most trick taking games: the starting player leads a suit, and then the other
  • Two-player whist and its relatives - BoardGameGeek
    Here is the place to find two-player variants of whist, or 2p card games which are fundamentally based on whist but departs a little or more Also include are multi-player whist games which allow for just two players
  • Court Whist Scoring Sheet | Whist - File | BoardGameGeek
    Court Whist Scoring Sheet | Whist Every Christmas, some friends have a Court Whist party, where each player gets a scoresheet, this file, and play 4 player table non-bidding Whist The two winners, partners except for 1 round, move to the next table Game consists of 6 rounds
  • A Very Civil Whist | Board Game | BoardGameGeek
    The First English Civil War as a game of whist
  • Minnesota Whist | Board Game | BoardGameGeek
    Whist-like card game where each hand is played high or low, always without trumps
  • Whist - the basics of trick taking games. | BoardGameGeek
    'Minnesota Whist' or 'Norweigan Whist' is the way I usually played Whist, This starts with a bidding round which decides if the game should be played 'high' or 'low' Each player decides if they want to play 'high' or 'low' and nid either using a card where black indicates 'high' and red 'low' (Norwegian reverses this so black is 'low' and red is 'high') If any player chooses 'high' the hand
  • How to play German Whist (Whist for 2 players) - BoardGameGeek
    How to play German Whist (Whist for 2 players) If playback doesn't begin shortly, try restarting your device
  • A Rather Whistful War (a Space-Biff! review) | BoardGameGeek
    A Very Civil Whist is a brisk game, only four hands long at maximum, which requires two events per round But they’re high-impact things, not to mention load-bearing tendons in the game’s connective tissue
  • German Whist | Board Game | BoardGameGeek
    A two-player derivative of Whist where players spend the first half of the game playing tricks to improve their hand, then the second half playing out that hand Only half the deck is dealt, and the game begins with additional series of 13 non-scoring tricks in which each trick determines how the top two cards of the draw deck are dealt to the players, the winner of each trick getting the top
  • Sometimes, Simpler is Better | Whist - BoardGameGeek
    Whist is an old game that was once much more popular than it is now However, in the opinion of many, despite its many virtues, Whist suffered from one particularly glaring deficiency Since there are a number of card games which are essentially Whist with some form of bidding added





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