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  • Digital Foundry: Resident Evil 7: PS5 vs Xbox Series X S Patch - NeoGAF
    The original debut for the RE Engine gets a new patch for PS5 and Xbox Series systems - once again adding ray-tracing and 120Hz Modes The difference next to the Resident Evil 2 and 3 Remake updates? Performance is very nicely optimised for 4K and 60FPS even with ray-tracing enabled - though
  • Resident Evil: Requiem PC Performance Thread - ResetEra
    Get it on PC, set Raytracing to High max out everything else and have fun According to PCgameshardware de a 5070Ti should be able to even run the game at 60fps even at 4k and DLSS-Q
  • [DF] Resident Evil Requiem - Stunning on PS5 Pro - ResetEra
    Ok, Resident Evil on PS5 Pro is washing away all of my doubts about the purchase being worthwhile that I've wrestled with since launch Not just Requiem—I really enjoyed the Pro updates for the past games, too, which were a bit undersung imo! Some of my favorires to date Finally being able to confiidently turn RT on in RE4R and Village without performance dips was awesome! Very happy to see
  • Capcom removed Raytracing from RE2, RE3 remakes on pc . . . - ResetEra
    Capcom removed Raytracing from RE2, RE3 remakes on pc yesterday (Up: RT patched back in) Jeff ChickenDig Apr 14, 2023 Discussion Gaming Forum
  • Is Ray-Tracing the biggest scam in gaming? | NeoGAF
    No, ray-tracing is a significant step forward and the future of gaming Fake frames are the biggest scam, particularly multiframe gen Ironically raytracing perpetuates this scam because of the low framerates of pathtraced games needing things like framegen to be acceptably playable
  • [DirectX Developer Blog] DirectX Raytracing 1. 2, PIX, Neural Rendering . . .
    Announcing DirectX Raytracing 1 2, PIX, Neural Rendering and more at GDC 2025! - DirectX Developer Blog Today in the DirectX State of the Union at GDC 2025, we proudly showcased the next evolution in graphics with the announcement of DirectX Raytracing (DXR) 1 2
  • Analysis - Hardware - Ray Tracings Noise Problem | NeoGAF
    TLDR Ray-tracing implementation in most current games, have significant issues with image quality, due to the need to accumulate data across several frames This can lead to a noisy image, even when using a denoiser Using Ray-Reconstruction has issues with image quality lag, because the
  • Digital Foundry: Star Wars Outlaws on Nintendo Switch 2 (A . . . - ResetEra
    The Raytracing hardware in the steam deck is just way too weak even at the lowest settings (which looks a lot worse than on switch 2) and heavy upscaling i couldn't get it to run anywhere close to the switch 2 version
  • Analysis - Is ray-tracing worth it? | NeoGAF
    The problem with ray tracing is that the engines pushing them currently run pretty poorly with or without RT as is UE5 is still a stuttering mess, so having RT hit on performance isn't selling the technology the only games so far that make it worth it (at least the ones I've played) are Metro exodus and SM:remastered Miles SM2, Rift apart The reason i say these is that they add a decent





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