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  • I made a new weapon concept: A Medi Gun for the . . . - Reddit
    It could also do with -15% movement speed and you don't match the speed of your healing target anymore This way you trade horizontal movement for vertical movement Also introduces a choice Do you stick with the Crossbow and suffer a decrease in movement speed, or switch to the overdose for a chance to get some of that speed back?
  • New Medic Weapons Ideas :: Team Fortress 2 General Discussions
    Goal: Create a fast firing syringe gun that can save a Medic in bad situations Goal: Create a medi gun that increases the speed of people you are healing Goal: Create a bonesaw to compete with the Ubersaw NOTE: May still need a workthrough *On hit: ÜberCharge rate increased by 5% for 3 seconds (Kritzkrieg: 25%+5%=30%)
  • Medi Gun - Official TF2 Wiki | Official Team Fortress Wiki
    Instead of damaging enemies, the Medi Gun heals injured allies and temporarily boosts their health, up to a maximum of 150% of base health (see overhealing) Its healing rate is variable, from 24 HP per second, for patients who have been damaged in the past 10 seconds, to a maximum of 72 HP per second, for patients who have not been damaged in
  • New Medi gun ideas :: Team Fortress 2 General Discussions
    I've got 2 new ideas for medi-guns but no experience in design or anything around that area Would anyone like to help me out with the design of the medi guns?
  • A few Medi Gun ideas. . . : r tf2 - Reddit
    i was thinking of a medi gun along the lines of taking enemy health so you can give it to your allies like, stealing health from an enemy lets you store it and heal an ally for twice that amount while also healing them at a faster rate for example, you steal 75 hp from someone and you're able to heal an ally for 150 at maybe something like 32
  • how does Medics gun work? :: Team Fortress 2 General Discussions
    Instead of damaging enemies, the Medi Gun heals injured allies and temporarily boosts their health, up to a maximum of 150% of base health (see overhealing) Its healing rate is variable, from 24 HP per second, for patients who have been damaged in the past 10 seconds, to a maximum of 72 HP per second, for patients who have not been damaged in
  • I had a Medi-Gun idea for the Medic to give him a more . . .
    The damage from the Alt-Fire medi gun beam is very small, I'm talking 5 dps, so that medics won't be tempted to use it as an easy way to kill enemy scouts since a medi gun beam has a pretty large range and also does not require aim





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