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  • Identifying Unwanted Light Sources - Second Life
    It is often very difficult, frustrating, and time-consuming when I try to identify the source of unwanted light Are there tricks or tools that can make it easier? Develop > Render Metadata > Lights
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    Turn on advanced menu Ctrl+Alt+D, then choose Advanced Rendering Info Displays Lights This will help you find the light source
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    Fortunately, as Firestorm project lead Beq recently detailed for me, there are a number of fixes and perspective shifts available The starting point is understanding how the new viewer works with some WindLight EEP modes, and (as Beq puts it), first "[getting] past the denial and screaming stage "
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    I hope this video help new comers learn the firestorm viewer Its ok to take your time learning the viewer interface before updating your look etc Look at
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    Hello everybody – hey, I’m curious, I recently upgraded to the newest firestorm viewer and did a clean install, but now certain light effects are super blocky and pixelated, not the delicate refined look that they used to have – think headlights on vehicles that now look like a bunch of Huge pixels
  • Lighting and shadows - English - Second Life Community
    Creating and editing a light source is the same as in previous releases, but the Build Tools provide some additional options when Lighting and Shadows is enabled, as shown at right The extra options are: Texture-chooser next to the light's color-chooser Click it to choose a texture for the light
  • Manual » Light Lister - FStormRender
    To open light lister, use render setting\tools\ light lister or quad menu\ FStorm light lister Light lister allows quick access to all light sources in the scene with ability to change most important paramters or select each light object





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