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  • GGMax Startup . . . . crash fix? - GameGuru Forum
    It seems odd that I can run Unity, Godot and other engines, but apparently don't have the means to run GGMax Could you shed some light on why GGMax appears to require "more juice" than the other engines? It's frustrating, but not an urgent fix for me, I'm more than happy to put down my the money up front and wait for the full release candidate
  • Classic Maps Import to Max - GameGuru Forum
    GGMax lately is generating an LST file i e mymap frm and mymap lst The lst file list all the stuff you have in your map; since the GG map does not have that, so, GGMax has nothing to list your map stuff and crash, just guessing here Although GGMax should deal with, rather than crash Does all your stuff are located on entitybank>your folder?
  • what can still be improved? Lets talk about GGMAX (not another ggmax . . .
    GGMAX is kinda exciting and looking to getting it when out The improvements in GGMAX v GG is BIG and is worth getting I also think that the text handling is improved as well, which would be awesome to have a list as apposed to a line of text Text formatting would be awesome It would also be nice if GG had imojies, like at the top of this
  • GGMAX - GUI - GIZMO Discussion - GameGuru Forum
    The "Zoom-In" when an object is selected, should be optional I would suggest a menu entry to adjust the users favourite behaviours, like pressing "y" in Samplitude brings up "System" and there you can click a lot of things on off and make it personal We need this in GGMax and it doesn´t cluster the now overall very clean GUI
  • ggmax at its finest!!! - GameGuru Forum
    I have a decent rig and GGMax still stutters on me sometimes There's also the shadow popping, but I get something similar, except for me I've got some lights that just won't show up until you walk right up on them Regarding substance, sure, some gameplay would have been cool
  • Max Comparisons. - GameGuru Forum
    I have 0 experience with a game engine other than a TGC product, call it FPSC, Reloaded, GG, or GGMax It has nothing to do with me being a fanboy, it is only due to lack of time, I only have time to dedicate to a game engine, if possible the simplest game engine to understand, and in this case, its simplicity and its capabilities make it an ideal game engine, even for those who are just
  • adding scripts in gameguru max - GameGuru Forum
    And to be honest, we need someone to do a video on each step required to have a script added and shown inside GGMax and Classic as many people don't know anything about those files or where to find them if i had not know how to add a script to game guru classic, this post would NOT have give me the answer to how to add it to GGMAx
  • Emissive feature in GGMax EA - GameGuru Forum
    GGMax has bugs to fix, things to improve, and things to add; But with a little work and imagination, many things can be done This shows that it cannot be done as I really would like, but it can be done When GGMax works the emissive properly, then it's time to start working on the scene seriously Thanks, guys for watching my pics and vids,
  • Is there a updated guide for MAX to import custom animated . . . - GameGuru
    I asked this question in 2022 and haven't checked GGM since then, so I'm curious if custom character guide exists for GGMax in 2024? Actually, a guide to importing animated models would be nice I'm a level designer primarily but trying to mess around with animated stuff lately (in 3ds max and iclone)
  • poly count and file size - GameGuru Forum
    in ggmax, i import the character and give it the npc_controller action, fill in the animation boxes with the corresponding names of my anims and run the game he stands idle and doesn't move when i approach or even when i shoot at him if i shoot him, he spins wildly around in a wide arc and returns to a loop of all his anims of course he doesn't shoot back





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